Stellaris best defense platform. ago. Stellaris best defense platform

 
 agoStellaris best defense platform  Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening

Ygolnac Dec 27, 2017 @ 6:55am. If 3/4 of them are shield heavy, go anti shield. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. Instead of a bunch of ion cannons and defense platforms, you could just have a "home defense fleet" that will do about 400,000 times better If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. For example via adding hangar bays and defense platforms + hangar bays. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. In mid game when I have unlocked all 6 slots I set up my base with 4 gun battery and 2 missile, meanwhile defensive platform filled with Torpedos. I usually end up with 2-3 ions with split shield/armor and the rest with cloud lightning. I think it's Ancient Cache of Technologies that has the heavy platforms. Democracy is a good unity start if you take beacon of liberty and fulfill goals. What if I'm fighting a federation of 4 people with the end threat casus beli (colosus) 1. It was stated by the devs that customization of the station loadout (station designer) is. It's just a border station with defense platforms for border defense. * Defense platforms not have Large utility slots instead of medium ones. Therefore, I decided to re-upload it and adapt it to the newest version. Best design is pure strike craft. So too does kinetic artillery. 1000 and that should enable the functionality on all existing military stations. r/Stellaris • Best to worst. 25x for an equivalent amount of other repeatables on another weapons platform. Inadequis. Half and half on shields and armor, and 2 auxiliary fire control. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. Defense platforms have some pretty big issues, including that you can only build one at a time per station. Early game hangars. Try and upgrade all three defense platforms with the “Upgrade All” button Upload Attachment File(s) attachedI just think the "missile boat" design is better than the "picket ship" or "interceptor. Not only will you get a massively productive planet if you defeat them and claim the system, but the admiral leading the fleet will get the Dragonslayer trait. 83 at a cost of about. Better build a fleet that is parked on that station. Now updated for 3. System: Max systems, line computer, afterburners, and auxiliary fire control. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. Plus the fighters can keep attacking after the platform is destroyed and the earlier the platforms engage the better since their life expectancy isn't very long. Check out my home page,. 0. 9 Meta Update] August 27, 2023. I can design the defense platforms and pick what weapons they have, thats fine. Starbase auras are still great, but defense platforms are a waste of alloys. I have internal trade security SBs with no defense platforms, and their trade protection value is higher because they have 6 hangars, whereas my chokepoint SBs have missiles and guns instead, even though they have 23 points of platform including ion cannon. Let say the scourge appeared on one side of the galaxy. It's like they decided to put in good ideas that were not tested. A Guide for Stellaris. Usually you can get a max of 3 conventional traits plus any number of special event traits after that. R5: After I annexed an early space age primitive world, I found that I owned their space station. * Defense platforms not have Large utility slots instead of medium ones. Bugs, Feedback and. The power spike potential of Archaeotech weapons is to get tier 4-5 level weapons in tier 3 techs, but to draw them you really need two specific ascension perks- Archaeo-Engineering, but also Technological Ascendancy. 36 thousand in effective health and 5. They can protect your battleship fleet from torpedo corvettes. Per page: 15 30 50. Business, Economics, and Finance. 3) and I can't seem to find where to retrofit defence platforms. Hangar is the only type of platform worth using. 1. breakingdefense. 5. p: Defense platform designs are just another ship designs. On the plus side, if you don't lose your starbase, your defense platform investment is safe. Apr 4, 2019 703 24. While having a constructor selected, click in space. . For existing games, you can open the game console[stellaris. Stellaris Ship Design Guide 2023 [3. Pocket Sand - Both point defense/flak battery components. Mixing building types or modules on planets. 6 space-battle . Originally posted by pipo. As others have said, putting up ftl block is a good tech. The big thing to remember is that every starbase that is devoted to something other than anchorages will reduce the size of your fleet, and having a large mobile fleet is always a good. Back in 1. Preferably id like an upkeep trait, a increased hitpoint trait and a fire rate trait. Unfortunately I already blew up the galaxy and turns out that wipes your defense platforms blueprints as well :( They were autogenerated though. 4 "Gemini"! Please see the patch notes for more details. Same reason as above. 76 small weapon equivalents for a relative power of 7. If you roughly consider 1T=2X=4L, then you're throwing away 16L for 1T, which is a massive waste of potential damage. For maximum effect, put them in the middle of that system. This deletes the Fortress and the artillery cannons. They can be upgraded to support more as you convert them into larger Star Bases. 9 Meta Update] August 27, 2023. First priorities: Empire border starbases. You can go really high with starhold + traditions + ascension perk + module. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. and call it a day. Defense platforms and starbases are very strong in the early game, if used well. Stellaris. Pirate Patrol Scout 1 sensor, 1 hyperlane Detection, 10% sublight Light Skirmish Trickster-15% emergency FLT damage risk, 25% disengage Light Combat Gale Speed +5% Evasion, +20% Sublight Speed Mixed Skirmish Cautious +20% Weapons Range Mixed Combat Aggressive +5% Fire Rate, +10% Sublight Speedfire rate Heavy. The best defense is a fleet. There's not really that much you need in terms of utility components. Considering that starbases have +50% range module, the range of ion canon is also wasted in most. The best Defense Platform is the one you never build. There's a Defense Platform Hull repeatable too, also for 10% per level. Defense Platforms haven't been worth building in years / ever besides for RP. But adding in just one can be useful if you're using Strikecraft as well, since it will cause them to launch much earlier due to the range of Ion Cannons. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. Endgame is battleship X energy weapon with fullhouse L neutron launchers stacked up with energy weapon repeatables up to the moon. If you get strike craft early on (say, through remnants tile blockers, or just not having a better option) hangar bay defense platforms can destroy massive corvette fleets with few to no losses. . 2. The fleet will likely kill that corvette, but once combat is engaged, the enemy has to finish or ftl retreat. 06% of the cost. t1: 15% tracking 25% fire rate. Imo starbases should always have the alpha strike, at least if it is a dedicated defense station. They buffed torpedos amd missiles, so you gonna need more pd. Something you might not know about defense platforms. Have a starbase 2. They can generally tie any enemy fleet up for a few volleys of my defense platforms. Best design is pure strike craft. Missiles bypass shields and deal massive bonus damage vs the armor AND the Hull. Defense platforms: Left side is now the Bow (front) and right side stern (back). Except terminal egress, which gets 3 ion cannons and 4 L/L. 0 unless otherwise noted. It adds back the defense station and defense fortress that were removed after 2. Buildings#shorts #stellaris #howto #tutorial #tips #guide Discord: tip is about how to build d. Hi, I'm just playing through my first game of Stellaris (2. Each can be damaged or destroyed. Ygolnac Dec 27, 2017 @ 6:55am. Also imo; The best thing about a strategic coordination center is the extra defensive platforms it allows per starbase. If you're up against a Battleship fleet and aren't worried about enemies getting too close, Kinetic Artillery + Neutron Launcher is an interesting possibility. Outposts can be fitted with defense platforms. ago. In 3. Usually either the fleet can scrap the entire thing or would die trying. The only exception is the Starbase Cap. Time enough for your. After a few days you get pop-up then a decsion to rebuild appears on the world. (Only 1 missile slot!) A citadel boasts 80,000 hull, 20,000 armor, and 26 L slot defense components. best you can do is stack plattform with ion. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. . Starbases (and defense platform autodesigns) probably shouldn't mount the following: Torpedoes (Range 30) Autocannons (Range 35) Disruptors (Range 40) Any idea if weapon slots can be coded to only accept weapons of a specific type? If so, missile batteries could be changed to 4xS which only accepts missile components. E. This is why Escape is the best defense in the game, with 90% evasion being a middling second. Hanger Platforms only have 2 fighter slots each, so they deploy very fast. By the time they reach enemy ships, most of combat is already over. CryptoPatrolling a few corvettes along your trade routes will eliminate the piracy, and is a decent way to level up admirals when you’re not doing much real warfare. Put long range weapons on the defense platforms. Scirocco16V. 0 is the starbase weapons. While having a constructor selected, click in space. ago. You can never move your defense platforms, so. For maximum effect, put them in the middle of that system. Development on useless things like defense platforms and strike crafts are a waste of their time and budget, they are like redundant appendages. Defense platform modifiers [edit | edit source] Defense platforms have +30% Weapons Range. Description. Bug. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. Enemy comes in with a decent fleet, gets baited into station range, utterly destroys the everything. Raaaage-Alert • 4 yr. Intel automatically increases or decreases towards the intel cap for the target empire. Defense Platforms are seriously overpriced for their combat performance, and you are always better off with spending Alloys on fleet. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. though stuff like Hydroponics can have its uses, same with heritage sites. Starbase auras are still great, but defense platforms are a waste of alloys. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. They launch them continously, and the craft won't despawn for the duration of the battle, even when the platform gets destroyed. In this video we will look at a variety of defence platform builds to. However, Missiles can be shot down beforehand by Point Defense (shortened to PD). The other DP is large weapons, the longest range possible (no missiles). Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. I like it. Some amount of Shields, mostly Armor. r/Stellaris. gekp78 Second Lieutenant. The artillery does not come back once the Fortress is rebuilt and the new Fortress will be of the your most recent design. Let say the scourge appeared on one side of the galaxy. Kinetic artillery and neutron launchers is a good mix. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. There is a hidden catch. best you can do is stack plattform with ion cannons and maybe some large guns and hope for an alpha strike. Destroyers counter corvettes. Adjust the templates according to your needs in the ship manager. This page was last edited on 28 February 2018, at 06:00. I personally like strike craft as a concept so I fill my starbase with hangars and have a mix of small/pd platforms and some medium platforms, plus ion cannons. Ion Cannons are the best option against pure battleship fleets. Used on battleships, titans, and defence stations. breakingdefense. 560. This includes defense platform, ion cannons, and should work with any modded item that is built in the same way. Just luke before. . Content is available under Attribution-ShareAlike 3. Second best is hangars. Dist. Hazard Feb 23, 2018 @ 7:02am. The best defense is an eternal one. 1 base game which buffed the power output of the reactor on the crisis's corvette ships. Paradox Staff. In an ideal world, it should matter what the platforms are. The enemy will usually USUALLY target platforms first meaning the star base stays alive longer to either fight off thebfleet or buy time for reinforcments to fight them off. This. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. Stellaris. Defense Platforms are underpowered, there really are no good designs. However, instead of connecting to all the other L-Gates in the galaxy, all L-Gates travel to the same place: a little system outside the galaxy, known as the Terminal Egress. >Target Uplink Computer Maybe gives one or two hits per. Build a platform 3. Unfortunately I already blew up the galaxy and turns out that wipes your defense platforms blueprints as well :( They were autogenerated though. Games. Then you need to build the Maginot Fortifications on a planet. Showing 1 - 8 of 8 comments. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. I really think that any viable late game fortification would need sturdier platforms in order to withstand the initial alpha and not be completely obliterated, as it is currently, building ordinary defense platforms is pretty. Give those ones a ♥♥♥♥ ton of defense platforms and missle/gun batteries. Defense platform modifiers [edit | edit source] Defense platforms have +30% Weapons Range. And before anyone says: "That would make attacking hard!" That's literally the point. They have their own armor - which is weak 2. sapient: 25% tracking 35% fire rate, 10% accuracy psionic: 35% tracking and fire rate. Stellaris 50401 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 1 2It does not. This is incorrect, without mods, you have to manually select each station and click upgrade. There's not really that much you need in terms of utility components. The Angry Hive - Hanger components on both. Here are the 5 best traditions, those filthy Xenos won't know what’s coming. Defense platforms are not ships. if you were to run the 0. Point-defense platforms are effective against hulls and shields, but they also have a limited range. Because for all intensive purposes a starbase has that fleet power however since a starbase is a single thing weapons that deal a high damage are extra effective and don’t suffer from nuking something. I find a happy medium is for two of these to be Ion Cannons (which essentially fire a titan laser that will oneshot anything smaller than a Titan that it. You mix in picket corvette or 2 depending on your OCD levels for jump speed bonus and couple Carrier Battleships with strike craft to screen enemy corvettes boom done. g. Stellaris Defence Platforms Stellaris Defence Platform designs will be analysed to find out how well they perform. Because for all intensive purposes a starbase has that fleet power however since a starbase is a single thing weapons that deal a high damage are extra effective and don’t suffer from nuking something. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Honestly defense platforms will rarely stop attackers, AI or human. The other platforms mostly depends on. The influence cost is a base of 75, multiplied by the number of hyperlane jumps, including bypasses, between the target systems and the empire's closest owned. 1. RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. 2 then it would have silently reverted a change made in the 3. (and I just realized, after all tehse years. The remainder is split on a roughly 1:1:1 ratio between PD/missile, hangars, and a 1 KA and 1 NL station type. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. 9 Reanimators. giving your defence platforms small guns increases the likelihood of the enemy ships going into emergency FTL when they are low HP, increasing your chances. It’s generally recommended not to finish the Rubricator archaeological site until you can field that. That should normally get you to 2,5k-3k. Defense Platforms are cost roughly 1/3 of a corvettes upkeep costs, but have about double the power. This mod adds three tiers of builds which unlock the "Create Orbital Defense Platforms" decision, with the final tier unlocking the "Create Orbital Ion Cannons" decision. 188. Besides defense stations are bad designed. . The influence price can fluctuate, which I will explain more about soon. Defense platforms now cost upkeep equal to 1% of their build costs in energy credits and roughly 0. Ion-canons do lot of damage, but have a long reload time and are not very good against a fleet of small ships. I normally try to mix the platform designs a bit, but point defense shouldn't get to much room, if you don't know, if the enemy even uses it (so normally just one platform with half of it being point defense on a small starbase) Having a high tier starbase, as best, will stop them from pushing into that system. The remainder is split on a roughly 1:1:1 ratio between PD/missile, hangars, and a 1 KA and 1 NL station type. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Select build platform then place it exactly where you want and press A. From there, you can enter one of the other L-Gates to another. 649 Jun 5, 2020; Add bookmark #14. Ion cannons are actually fully free and have no upkeep costs whatsoever. In an ideal world, it should matter what the platforms are. If you are going to use them, Hangars are by far the best option and completely outclass every other type of platform. A Starhold with some hangar bay modules and the maximum amount of defense platforms with hangar bays can reach fleet power values that will cause the AI to not even send fleets into its system. Cruisers with a torpedo front, a hangar mid, and the gunship stern. Yes. Just check the box as you do for ship designs and they will automatically upgrade (exceptions, if any, are the same as for ships). 5. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Option to Auto-Rebuild / Auto-Upgrade Defense Platforms. sumelar. ago. I can't design the main station and pick what it uses beyond "adding two missile slots" -. they never once in 7 years got a laser option. Take the defensive doctrine if needed. There actually aren't any other modules that have useful in-combat effects, so there really isn't any competition from other options. The one that makes them live longer or gain xp faster. Fleet academy, crew quarters, shipyard modules. I'd go so far as to say ACs are a better defense than offense. I'm finally starting to tamper with the Ship Designer and I'm trying to figure out Starbases and Defense Platforms. It should say build military station 👍. Specialist_Growth_49 • 1 yr. So the only good/cheap/worth it way is basicly an exploit. The lack of control over the weapons loadout is a big weakness. 649 Jun 5, 2020; Add bookmark #14. sumelar. Note: Your empire has a Star Base capacity. They add to the firepower of the spacestation that they are attached to. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. They will drag fleets into combat and force the fleet to either deal with the starbase and its escort of defense platforms or force a retreat. throwayohay • 5. If you want to design specific type you have to turn off auto designer and customize them like you would your corvettes or destroyers. r/Stellaris. Dragonslayer. 56 Badges. 3) and I can't seem to find where to retrofit defence platforms. I think it might be because defense platform hull points don't increase much throughout the game, so by later in the game a fleet can wipe out the defense. Currently, stations placed at pulsar systems are underperforming using default station template with pointless shields and stock weapon choices completely missing on the advantage that pulsar system can give. Therefore, I decided to re-upload it and adapt it to the newest version. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. HerewardTheWayk • 1 hr. Stellaris 50521 Bug Reports 31038 Suggestions 19184 Tech Support 2912 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219 U unmerged(625695)RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. )Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. Say I don't have a fleet stationed at it. What if I'm fighting a federation of 4 people with the end threat casus beli (colosus) 1. It's especially weird when the upgrade cost is. Not if you aren't using it, it's not. By mid game they aren't really worth building any more, though if you can get a fleet battle to happen on top of them they can be help for a bit since the AI seems to go after the. 2) If doing defensive, build them at chokepoints above all else. Jump to latest Follow Reply. You can go up to 28 platforms per starbase with an ascencion perk or 23 without. It’s all about research and exploration, having a boost to science in the early game can. . 3 version of the mod with Stellaris 3. AI will favor P slots over S slots if it researched new P weapons that are of the same tech tier or higher than its best S/M weapon. 9 the game used to have three tiers of defensive platforms all the way up to fortresses, currently only the smallest one of those is available for construction. Allowing for. Even going 1 over hurts a bunch. The starbase itself is where I put all the hangars. The Tracking and Range, however, look irrelevant. Usually either the fleet can scrap the entire thing or would die trying. Defense platforms and starbases are very strong in the early game, if used well. Apparently my murderous killbots failed basic math. Vote. 6) Since you'll be criminal heritage, get your gold income to like 2-3k per turn and then begin buying reliquiaries because they are. Discovery is a top first pick in most strategies. Then you can dump however many millions of fleet power you have directly into whatever system the AI targets. I will say the same thing many others will say, dont build platforms. In any case for a defensive bastion, what you want are as many defense platforms as optimized against your enemy and taking as much advantage of the. First priorities: Empire border starbases. 8 (3. Defense platforms are honestly super cheap by the mid to late game compared to their value, the. Aside from that though, they're pretty much useless. It’s all about research and exploration, having a boost to science in the early game can. Admiralty Civic can also switch military Academy Building with Naval Academy which spawn Naval Officers, a more powerful version (removing that +10% fire rate for balance)Ion Cannons are both better than defense platforms, and also do not benefit from the hull upgrade (they're glass cannons with long range; if they're getting shot at, they're already dead anyways). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This massive space station is guarded by many unique defense platforms that can spawn in any random. Try to avoid defence platforms. Some amount of Shields, mostly Armor. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. Stellaris Game Director. >Hyperlane Registrar Sounds nice but it's effects are pretty negligible and almost irrelevant. This mod makes all military stations (defense platforms, ion cannons, and anything modded in the same class) behave like starbases. Their main offensive tactics involve their building and colony ships, so if they spawn in your territory put a lot. Stellaris Wiki Active Wikis. Stellaris Ship Design Guide 2023 [3. This is IMHO insane. Corvettes primarily rely on evasion and armor for protection. And unlike T slots, which are spinal and therefore require the ship to be facing in the right direction, strike craft can attack from any direction. huh. Ion Cannons are both better than defense platforms, and also do not benefit from the hull upgrade (they're glass cannons with long range; if they're getting shot at, they're already dead anyways). . Stellaris Defence Platform designs will be analysed to find out how well they perform. . 5/10 (seriously, PD platforms are a joke and a newbie trap). ago. If I set the crisis time period earlier, they. 26. ago. I also try to stack the +platforms as much as i can, quantity above quality. If 3/4 of them are shield heavy, go anti shield. Report. Trickster is also pretty decent. Defense Platforms are a waste of Alloys and Energy and need their cost reduced or their stats buffed to better reflect their actual effectiveness/cost. Not if you aren't using it, it's not. Tinca12 • 10 mo. 2% in alloys. I have figured out how to do it for ships in the fleet manager, but the only options seem to be 'inspect', upgrade, and disband for defence platforms. Defense platforms themselves don't have new chassis, rather you have access to all their parts out the gate. Equal cost spent on Defense Platforms vs Fleets, has the platforms absolutely trash a fleet with barely any losses on the platforms. #1. Second priorities are anchorages and trading bases. Defense platforms are a cost effective way to ensure our safety, but they need to be monitored from an operation center. Content is available under Attribution-ShareAlike 3. They. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. 6 adding PD also makes them a lot stronger since the AI uses missiles a lot more often. Habitats Cons Cost more alloys and more influence Take up the same orbital slots Increase Empire Sprawlwhich ones are better a huge amount of defense platforms or a few Inon cannons. Because every Archaeo Weapon is Rare and has a low weight-chance, TA's 1. I recommend avoiding the blending of station strategies because it just dilutes the specialization of your strategy. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. Defense platforms cost no upkeep at all, but the weapons added to them still require upkeep like a normal ship would (meaning Defense. They buffed torpedos amd missiles, so you gonna need more pd. a Citadel gets a free +20000 armour points. They keep a single frame for the entire game and thus get blown. Basically - make defense platforms into in-system defense fleets that are bound to that system. Late game it's all heavy. Starbases and Defense platforms can be brutal if, and only if, you have a fleet in the system that they can support. Starbases need to be looked at again. Just be mindful that it auto-loses to Corvettes, so I would be very careful about using it. Planetary Defense Guns, Batteries, and Hangars - Increases the Orbital Ring's Hull, Armor, and Defense Platform cap, and adds extra weapons, missiles, or strike-craft respectively. ago. t2: 20% tracking 30% fire rate. eggzcaliber99 • 4 yr. Also helps immensely if you are defending a pulsar. Anything smaller than the L slot will be outranged by any player-controlled fleet that just stays at 150 range with carrier computers and a Cautious admiral (for Neutron Launchers to have >150 range). in terminal egress I've found that a 250k starbase (6 ion cannons, ~15 artillery platforms) will kill a 600k unbidden fleet before they can get close enough to fire a single shot back. Then assign a mercenary admiral you hired from the raiders to that same fleet instead. It will be really good for static defense. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. Defense platforms with hangar bays only Advanced fighters One single Ion cannon to bog them down at range The communication jammer starbase building The defense platform supercomputer starbase building The uplink starbase building Gateway adjacent And a mod that makes it so that defense platforms don't explode, they just get disabled.